My Fantasy RPG Draw your swords and lace your boots, heroes, your journey begins
now.
Draw your swords and lace your boots, heroes, your journey begins
now. Before you, the opponent. Behind you, your loved ones, your land, your
home. Will you have the courage not to look back?
My Fantasy is a role-playing game of tough choices, heroism,
exploration and grand battles. An epic adventure for 3 to 5 Players, in which
one of you, the players, will have the special role of Game Master (GM).
1.1
The dice
To
play My Fantasy RPG you need some 6-sided dices (d6), at least 20-25 of one color
and at least 3 of another color or different size
2.
Roles in the game
Welcome
players, your journey is about to begin. Before unsheathing your swords and
invoking the power of magic, it's important that you read this tome. Among
these pages is enclosed immense power: here you will find all the rules needed
to play “My Fantasy”, the only way to defeat the menace hanging over us.
The
first thing you need to know is your role in the game. When you'll find
yourself around the table, as ready as knights can be for battle, one of you
will play the role of Game Master (GM), all the others will be the players.
2.1
The Game Master
You
the master of the game, one who holds an immense power. Your goal is to treat
the player characters as the protagonists of a heroic movie. It's up to you to
use all your resources to the best, in order to give them a life full of
adventure, rejoicing in their successes and mourning for their failures.
It's
your duty to listen to the players input: they will often suggest elements on
their own while asking you what their characters can see and hear from the
world around them. Your job is to say yes, taking advantage of what they
introduce as a basis for setting interesting obstacles and threats.
Playing
“My Fantasy” is almost like having a conversation. Every time you say something
and introduce any element, ask them "what do you do?" in order to
pass the ball in their hands and build a lively conversation. Also ask them
"why are you doing this?", It's important to know the reason for
their actions. You are a fan of them, it's up to you to be sure that the
characters have something to sink their teeth into.
If
you think they are in trouble, use all you can from their character sheet to
help. Pester their bonds, offer opportunities to use their skills and make sure
they have a chance to shine. Use each of their contributions to help them move
their characters around the world but also to advance the menace at the same
time. Closer. Always closer.
One
of your tasks is also to use all the non-player characters (NPCs). Create them
with deep, complex lives, but always at all times that they are nothing more
than extras. They real protagonists are the player characters (PCs).
A
role different from usual
If you are used to the role of GM in other RPGs, you'll notice
that “My Fantasy” works in a different way. It's not up to you to direct
players to a definite decision nor tell them everything they see and hear in
the world. The players have enough freedom to be able to steer the story
through their actions and
choices and enough power to add elements to the game world without having to
ask.
Using
a metaphor from the musical world: As GM you're not a conductor or a composer.
It's not your authority to decide the beginning of action and its ending. Think
of yourself as a bass player. You are there to perform the background track so
that the other players can play their virtuosities and explicit their ideas.
2.2
The players
You
are the heroes, those who have the daunting task of defeating the menace to
protect everything they love and believe in. Each of you will create and
roleplay one of these heroes, outlining their past and guiding them into
battle, exploration and mystery solving.
As
players you have authority over your character: what they do, think and want.
The GM will ask "why are you doing this?" (e.g. if you say that you
look out the window, the GM will ask: "why are you doing this?", you
might answer that you want to check the house of the governor to keep an eye on
who enters and exits). As players you have authority on the past story of your
hero, the GM can not intrude in it.
Unlike
other games “My Fantasy” allows you to introduce environmental elements and
NPCs, but you'll always need to ask the GM (e.g. you can decide that you want a
knight to appear before you. The GM will usually tell “yes, and...” and will
probably ask you who he is and how you know him as well as adding more details.
The GM's task is to use the elements you introduce as a basis for setting new
challenges and obstacles.
Your
main resource, as players, are the “Hero points”. Using 1 Hero point you can
force the GM to accept an element you described. But remember that you're not
playing against the GM. Your task is to play to explore the limits of your
character, in order to see him suffer and rejoice, fight, win and fall; to see
him defeat the nearing enemy, or perhaps, to see him run home with the defeat
in its heart.
“My
Fantasy” is not a tactical game. Play for the aesthetic of the story and you'll
be playing well.
Act in freedom, fight
without mercy
Just
like with the GM, your role differs when compared to other RPGs. You are not
here to follow the story created by the GM but you have the freedom to set the
scenes and to influence the scenarios with your ideas and your choices. All
this power must not be wasted: the best way in which you can do it is play in a
heartfelt way. Don't wait for the GM to give you a mission to accomplish, set
it yourself. Create items that you care about and like, bring the story where
you want it to go and don't be afraid of letting your hero act in the most
passionate way. “My Fantasy” deals with active and brave heroes, and works
thanks to proactive and creative players.
My Fantasy RPG coming soon!
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