Cartooner: the latest news
News
These days we’re being
asked about Cartooner a lot: both about the game as such and
the state of development. Well, it’s about time! We can’t yet
announce an official release date, though.
Here’s an announcement,
by the way – one I’m very excited I can give: Paul
Czege is now part of our crew, working side-by-side with Raffaele
Manzo!
The spirit of the game
There’s a (not so
secret) formula to the true Cartooner mood, and its components
are:
- That which doesn’t make us laugh, we don’t like! Which means narrations need be funny. Read my lips: this is not going to be just another boring-serious game, OK?
- Physical laws don’t apply! In cartoons, you suffer no long-term consequences for falling down from impossible heights, or getting so hard a beating it makes you blow up like a firecracker. You can run in midair like it was solid ground – and won’t fall until you realize it isn’t.
- Animals talk! Sure they do, and they’re all-around cooler than people – I mean, have you ever seen a human ride on a rocket to chase after a bird? Yeah, me neither.
That’s Cartooner!
And what’s best about this game is that you can really play it
anywhere, anytime – you just need a pair of six-sided dice and
about 40 minutes to spare! Powered by the Experience System by Vas
Quas Publishing, a perfect fit for this job, the game will turn you
into an awesome c
Cartoonist in no time.
State of development
The Cartooner
project is now going through its final steps. This very moment, the
text for both the Italian-language edition and its English
translation is being edited, by Raffaele Manzo and Paul
Czege respectively. Daniele Fenaroli is working on the the
layout, while all of the illustrations are done already – by the
wonderful Chiara Pedrini!
…That’s all, folks!
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